Sēnḱ Ē̋ër Ni̋ēkēä has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a cool 14°C (57°F). Sēnḱ Ē̋ër Ni̋ēkēä receives an average of 249 cm/y (98 in/y) of precipitation, most of which comes in the form of rain during the summer. Sēnḱ Ē̋ër Ni̋ēkēä covers an area of nearly 67 km2 (26 mi2), and an average elevation of 424 m (1391 ft) above sea level.
Overview
Sēnḱ Ē̋ër Ni̋ēkēä was founded durring the early 16th century in summer of the year 1537, by Vúoīó̄ Mé̄s 'Depth Baby' Mā̌ Gaw̋ń Joīs Yó̄kīs Mp̪v. The establishment of Sēnḱ Ē̋ër Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Vúoīó̄ Mé̄s 'Depth Baby' Mā̌ Gaw̋ń Joīs Yó̄kīs Mp̪v electing to pay people to resettle in Sēnḱ Ē̋ër Ni̋ēkēä.
Sēnḱ Ē̋ër Ni̋ēkēä was built using the conventions of Goblin durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Sēnḱ Ē̋ër Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Sēnḱ Ē̋ër Ni̋ēkēä is buildings are arranged arround a network of premissive packed earth streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The city's Ragnarock-era relics are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Sēnḱ Ē̋ër Ni̋ēkēä seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.
Civic Infrastructure
Sēnḱ Ē̋ër Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Sēnḱ Ē̋ër Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Sēnḱ Ē̋ër Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Sēnḱ Ē̋ër Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Sēnḱ Ē̋ër Ni̋ēkēä's parks.
Sēnḱ Ē̋ër Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Sēnḱ Ē̋ër Ni̋ēkēä.
Sēnḱ Ē̋ër Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Sēnḱ Ē̋ër Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Sēnḱ Ē̋ër Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Sēnḱ Ē̋ër Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Sēnḱ Ē̋ër Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sēnḱ Ē̋ër Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Sēnḱ Ē̋ër Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Sēnḱ Ē̋ër Ni̋ēkēä's public wards, blessings, and other arcane systems.
Sēnḱ Ē̋ër Ni̋ēkēä has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Sēnḱ Ē̋ër Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Sēnḱ Ē̋ër Ni̋ēkēä's grid is powered by a direct leyline tap.
Sēnḱ Ē̋ër Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Sēnḱ Ē̋ër Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.
Sēnḱ Ē̋ër Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Sēnḱ Ē̋ër Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Sēnḱ Ē̋ër Ni̋ēkēä's natural decorations nor waterways.
Sēnḱ Ē̋ër Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Sēnḱ Ē̋ër Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Sēnḱ Ē̋ër Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Sēnḱ Ē̋ër Ni̋ēkēä is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.
Sēnḱ Ē̋ër Ni̋ēkēä's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Sēnḱ Ē̋ër Ni̋ēkēä every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Land Lamprey near Sēnḱ Ē̋ër Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.
Sēnḱ Ē̋ër Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Necromancy energies of tier 1 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 33
Farmers: 48
Farm Laborer: 99
Hunters: 53
Milk Maids: 44
Ranchers: 21
Ranch Hands: 46
Shepherds: 43
Farmland: 64736 m2
Cattle and Similar Creatures: 3986
Poultry: 47835
Swine: 3189
Sheep: 159
Goats: 31
Horses, Mounts, and Beasts of Burden: 1594
Craftsmen
Arms and Toolmakers: 33
Blacksmiths: 37
Bookbinders: 19
Buckle-makers: 21
Cabinetmakers: 36
Candlemakers: 59
Carpenters: 54
Clothmakers: 44
Coach and Harness Makers: 17
Coopers: 40
Copper, Brass, Tin, Zinc, and Lead Workers: 21
Copyists: 15
Cutlers: 13
Fabricworkers: 37
Farrier: 86
Furriers: 10
Glassworkers: 49
Gunsmiths: 32
Harness-Makers: 14
Hatters: 32
Hosiery Workers: 11
Jewelers: 18
Leatherwrights: 39
Locksmiths: 15
Matchstick makers: 25
Musical Instrument Makers: 23
Painters, Structures and Fixtures: 20
Paper Workers: 22
Plasterers: 20
Pursemakers: 26
Roofers: 16
Ropemakers: 16
Rugmakers: 15
Saddlers: 27
Scabbardmakers: 32
Scalemakers: 17
Scientific, Surgical, and Optical Instrument Makers: 10
Sculptors, Structures and Fixtures: 15
Shoemakers: 15
Soap and Tallow Workers: 65
Tailors: 118
Tanners: 21
Upholsterers: 22
Watchmakers: 20
Weavers: 44
Whitesmiths: 12
Merchants
Adventuring Goods Retellers: 11
Arcana Sellers: 10
Beer-Sellers: 22
Booksellers: 24
Butchers: 38
Chandlers: 41
Chicken Butchers: 43
Entrepreneurs: 16
Fine Clothiers: 37
Fishmongers: 44
Florists: 9
Potion Sellers: 26
Resellers: 75
Spice Merchants: 21
Wine-sellers: 32
Wheelwright: 24
Woodsellers: 15
Service workers
Bakers: 93
Barbers: 77
Coachmen: 23
Cooks: 63
Doctors: 35
Gamekeepers: 25
Grooms: 14
Hairdressers: 61
Healers: 40
Housekeepers: 49
Housemaids: 93
House Stewards: 46
Inns: 15
Laundry maids: 30
Maidservants: 51
Nursery Maids: 28
Pastrycooks: 54
Restaurateur: 66
Tavern Keepers: 69
Specialized Laborer
Ashworkers: 22
Bleachers: 15
Chemical Workers: 9
Coal Heavers: 30
In-Town Couriers: 38
Long Haul Couriers: 33
Dockyard Workers: 34
Gas Workers: 7
Hay Merchants: 12
Leech Collectors: 40
Millers: 36
Miners: 35
Oilmen and Polishers: 24
Postmen: 37
Pure Finder: 21
Skinners: 46
Sugar Refiners: 8
Tosher: 25
Warehousemen: 53
Watercarriers: 36
Watermen, Bargemen, etc.: 46
Skilled Laborers
Accountants: 20
Alchemist: 23
Clerk: 33
Dentists: 15
Educators: 40
Engineers: 22
Gardeners: 16
Mages: 11
Plumbers: 17
Pharmacist: 19
Professors: 6
Scientists: 11
Wizards: 6
Civil Servants
Adventurers: 15
Bankers: 22
Civil Clerks: 34
Civic Iudex: 18
Consultants: 10
Exorcist: 37
Fixers: 19
Kami Clerk: 30
Landlords: 29
Lawyers: 18
Legend Keepers: 27
Militia Officers: 199
Monks, Monastic: 45
Monks, Civic: 43
Historian, Oral: 36
Historian, Textual: 19
Policemen, Sheriffs, etc.: 34
Priests: 69
Rangers: 21
Rat Catchers: 25
Scholars: 26
Spiritualist: 27
Slayers: 8
Storytellers: 54
Military Officers: 49
Cottage Industries
Brewers: 45
Comfort Services: 51
Enchanters: 17
Herbalists: 17
Jaminators: 54
Needleworkers: 54
Potters: 26
Preserve Makers: 46
Quilters: 23
Seamsters: 69
Spinners: 49
Tinker: 17
Weaver: 44
Artists
Actors: 17
Architects: 6
Bards: 24
Costumers: 9
Dancers: 18
Drafters: 10
Engravers: 12
Fine Furniture Carpenters: 7
Glaziers: 16
Inlayers: 15
Musicians: 46
Painters, Art: 8
Playwrights: 17
Sculptors, Art: 13
Wood Carvers: 51
Writers: 53
Produce Industries
Butter Churners: 54
Canners: 45
Cheesmakers: 53
Ice Merchants: 7
Millers: 32
Picklers: 26
Smokers: 20
Stockmakers: 17
Tobacconists: 24
Tallowmakers: 37
6036 of Sēnḱ Ē̋ër Ni̋ēkēä's population work within a Foundational Occupation.
354 work in Agriculture
1353 work as Craftsmen
488 work as Merchants
932 work as Service Workers
607 work as General Laborers
239 work as Skilled Laborers
914 work as Civil Servants
512 work in Cottage Industries
322 work as Artists
315 work in Produce Industries
8953 of Sēnḱ Ē̋ër Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 956 (6%) are noncontributers.
Points of Interest
Sēnḱ Ē̋ër Ni̋ēkēä is known for its unusual rock formations.
POI
History
The the a coin of Transmutation, an a coin imbued with great amounts of Transmutation energies was created near Sëm-ama Ratê by in time immemorial, reportedly some time during the late 2nd century.